The Dink Network

Reply to Re: Dink 1.08 and unDink

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
January 17th 2006, 07:33 PM
custom_king.png
redink1
King He/Him United States bloop
A mother ducking wizard 
So why doesn't 1.08 include these things?

The goal of v1.08 is to fix bugs and improve compatibility. I have introduced new features where I thought appropriate (i.e. fairly minor scripting tweaks). In short, Dink 1.08 is very much the same as 1.07.

In contrast, the goal of unDink was to rewrite the Dink engine. It doesn't work (because of the lack of .ff support, and apparently some other issues). There isn't any documentation (to my knowledge) exactly what new features it has or what problems still exist in it. It doesn't have much in common with 1.07.

So, to answer your question... I can't just drag the little codies from from unDink to 1.08, wave my hands, and have everything work fine. And trying to build them from scratch in 1.08 would not be fun, and would cause other problems with backwards compatibility, compatibility with editors, and all that other fun stuff.