Reply to Re: FB1 Bugs - specifically screenlock issues
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That's really great news. If you want any help testing, let me know - I've delved into the scripts to fix a few things myself before. Off the top of my head, the screenlock stuff can be fixed just by searching the script files for
sp_disabled(¤t_sprite, 1);
and replacing it with
sp_active(¤t_sprite, 0);
There is also a major warp problem in the underground place and some issues with the run system, but stop me if I'm just telling you stuff you already know
sp_disabled(¤t_sprite, 1);
and replacing it with
sp_active(¤t_sprite, 0);
There is also a major warp problem in the underground place and some issues with the run system, but stop me if I'm just telling you stuff you already know