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January 15th 2006, 01:19 PM
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metatarasal
Bard He/Him Netherlands
I object 
Replace this part:

int &newhole = create_sprite(&csx,&csy,0,sprite seq 860,sprite frame 1);
{
sp_seq(1, 860);
sp_frame(1, 1);
sp_nocontrol(1, 1); //dink can't move until anim is done!
}

with this:
int &newhole = create_sprite(&csx,&csy,0,860,1);
sp_seq(1,860);
sp_frame(1,1);
sp_nocontrol(1,1);
//I haven't testet whether or not this change is neccessary, but it's definitly prefered.

And move the sp_touch_damage(¤t_sprite,0); further upward, this construction *might* cause a problem (probably not, but it's better to move it upward anyway)

Cypry: The load_screen(); doesn't do anything with a parm, it's not forbidden to type your favorite number there...