Reply to Re: Missing First Frame of Animation...?
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: What are the lines you're using in dink.ini and in the sword item script?
Dink INI:
load_sequence graphicsdinkswordattack2sa21- 971 75 53 75 -19 -9 19 9
load_sequence graphicsdinkswordattack2sa22- 972 75 29 72 -19 -9 19 9
load_sequence graphicsdinkswordattack2sa23- 973 75 31 70 -19 -9 19 9
load_sequence graphicsdinkswordattack2sa24- 974 75 52 76 -19 -10 19 10
load_sequence graphicsdinkswordattack2sa26- 976 75 33 69 -18 -10 18 10
load_sequence graphicsdinkswordattack2sa27- 977 75 38 78 -18 -10 18 10
load_sequence graphicsdinkswordattack2sa28- 978 75 30 80 -19 -10 19 10
load_sequence graphicsdinkswordattack2sa29- 979 75 25 82 -18 -10 18 10
set_frame_special 971 2 1
set_frame_special 972 2 1
set_frame_special 973 2 1
set_frame_special 974 2 1
set_frame_special 976 2 1
set_frame_special 977 2 1
set_frame_special 978 2 1
set_frame_special 979 2 1
Sword Script:
IN void arm()
init("load_sequence_now graphicsdinkswordattack2sa21- 971 75 53 75 -19 -9 19 9");
init("load_sequence_now graphicsdinkswordattack2sa22- 972 75 29 72 -19 -9 19 9");
init("load_sequence_now graphicsdinkswordattack2sa23- 973 75 31 70 -19 -9 19 9");
init("load_sequence_now graphicsdinkswordattack2sa24- 974 75 52 76 -19 -10 19 10");
init("load_sequence_now graphicsdinkswordattack2sa26- 976 75 33 69 -18 -10 18 10");
init("load_sequence_now graphicsdinkswordattack2sa27- 977 75 38 78 -18 -10 18 10");
init("load_sequence_now graphicsdinkswordattack2sa28- 978 75 30 80 -19 -10 19 10");
init("load_sequence_now graphicsdinkswordattack2sa29- 979 75 25 82 -18 -10 18 10");
IN void use()
&basehit = sp_dir(1, -1);
&basehit += 970;
sp_seq(1, &basehit);
sp_frame(1, 1);
sp_kill_wait(1);
sp_nocontrol(1, 1);
wait(100);
playsound(8, 8000,0,0,0);
Of course, those are just the relevant parts.
Dink INI:
load_sequence graphicsdinkswordattack2sa21- 971 75 53 75 -19 -9 19 9
load_sequence graphicsdinkswordattack2sa22- 972 75 29 72 -19 -9 19 9
load_sequence graphicsdinkswordattack2sa23- 973 75 31 70 -19 -9 19 9
load_sequence graphicsdinkswordattack2sa24- 974 75 52 76 -19 -10 19 10
load_sequence graphicsdinkswordattack2sa26- 976 75 33 69 -18 -10 18 10
load_sequence graphicsdinkswordattack2sa27- 977 75 38 78 -18 -10 18 10
load_sequence graphicsdinkswordattack2sa28- 978 75 30 80 -19 -10 19 10
load_sequence graphicsdinkswordattack2sa29- 979 75 25 82 -18 -10 18 10
set_frame_special 971 2 1
set_frame_special 972 2 1
set_frame_special 973 2 1
set_frame_special 974 2 1
set_frame_special 976 2 1
set_frame_special 977 2 1
set_frame_special 978 2 1
set_frame_special 979 2 1
Sword Script:
IN void arm()
init("load_sequence_now graphicsdinkswordattack2sa21- 971 75 53 75 -19 -9 19 9");
init("load_sequence_now graphicsdinkswordattack2sa22- 972 75 29 72 -19 -9 19 9");
init("load_sequence_now graphicsdinkswordattack2sa23- 973 75 31 70 -19 -9 19 9");
init("load_sequence_now graphicsdinkswordattack2sa24- 974 75 52 76 -19 -10 19 10");
init("load_sequence_now graphicsdinkswordattack2sa26- 976 75 33 69 -18 -10 18 10");
init("load_sequence_now graphicsdinkswordattack2sa27- 977 75 38 78 -18 -10 18 10");
init("load_sequence_now graphicsdinkswordattack2sa28- 978 75 30 80 -19 -10 19 10");
init("load_sequence_now graphicsdinkswordattack2sa29- 979 75 25 82 -18 -10 18 10");
IN void use()
&basehit = sp_dir(1, -1);
&basehit += 970;
sp_seq(1, &basehit);
sp_frame(1, 1);
sp_kill_wait(1);
sp_nocontrol(1, 1);
wait(100);
playsound(8, 8000,0,0,0);
Of course, those are just the relevant parts.