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Reply to Re: Missing First Frame of Animation...?

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November 3rd 2002, 12:19 PM
stonegiant.gif
: What are the lines you're using in dink.ini and in the sword item script?

Dink INI:

load_sequence graphicsdinkswordattack2sa21- 971 75 53 75 -19 -9 19 9

load_sequence graphicsdinkswordattack2sa22- 972 75 29 72 -19 -9 19 9

load_sequence graphicsdinkswordattack2sa23- 973 75 31 70 -19 -9 19 9

load_sequence graphicsdinkswordattack2sa24- 974 75 52 76 -19 -10 19 10

load_sequence graphicsdinkswordattack2sa26- 976 75 33 69 -18 -10 18 10

load_sequence graphicsdinkswordattack2sa27- 977 75 38 78 -18 -10 18 10

load_sequence graphicsdinkswordattack2sa28- 978 75 30 80 -19 -10 19 10

load_sequence graphicsdinkswordattack2sa29- 979 75 25 82 -18 -10 18 10

set_frame_special 971 2 1

set_frame_special 972 2 1

set_frame_special 973 2 1

set_frame_special 974 2 1

set_frame_special 976 2 1

set_frame_special 977 2 1

set_frame_special 978 2 1

set_frame_special 979 2 1

Sword Script:

IN void arm()

init("load_sequence_now graphicsdinkswordattack2sa21- 971 75 53 75 -19 -9 19 9");

init("load_sequence_now graphicsdinkswordattack2sa22- 972 75 29 72 -19 -9 19 9");

init("load_sequence_now graphicsdinkswordattack2sa23- 973 75 31 70 -19 -9 19 9");

init("load_sequence_now graphicsdinkswordattack2sa24- 974 75 52 76 -19 -10 19 10");

init("load_sequence_now graphicsdinkswordattack2sa26- 976 75 33 69 -18 -10 18 10");

init("load_sequence_now graphicsdinkswordattack2sa27- 977 75 38 78 -18 -10 18 10");

init("load_sequence_now graphicsdinkswordattack2sa28- 978 75 30 80 -19 -10 19 10");

init("load_sequence_now graphicsdinkswordattack2sa29- 979 75 25 82 -18 -10 18 10");

IN void use()

&basehit = sp_dir(1, -1);

&basehit += 970;

sp_seq(1, &basehit);

sp_frame(1, 1);

sp_kill_wait(1);

sp_nocontrol(1, 1);

wait(100);

playsound(8, 8000,0,0,0);

Of course, those are just the relevant parts.