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January 13th 2006, 03:59 PM
pq_water.gif
Well well well... having trouble with a dragon now (I'm really finding scripting much easier than mapping and using wde to set stats, but ah well)... faqs and tutorials suggest copying the source files for enemies from the original dink, but I want to have a friendly dragon... Looking at the script, it seems it should be brain 10, b_w200, timing 66, and speed 1... but when I set these in wde I just end up with a flashing, stuck-on-the-spot dragon. Help? Would prefer to keep him in the editor, rather than creating him in a script...if possible.

Any advice would be greatly appreciated, but please, keep it simple, I'm just an amateur!