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Piece from damage script of orb(for example purposes...):
//see if target is going to die
int &hpsu = sp_hitpoints(&missile_target, -1);
if (&damage >= &hpsu)
{
//change targets death sequence to the ice shatter one
sp_base_death(&missile_target,860);
sp_dir(&missile_target, 1);
//our sequence is 861 hence base_death 860 and sp_dir 1
//play shatter sound
Playsound(50,22050,0,0,0);
}
//see if target is going to die
int &hpsu = sp_hitpoints(&missile_target, -1);
if (&damage >= &hpsu)
{
//change targets death sequence to the ice shatter one
sp_base_death(&missile_target,860);
sp_dir(&missile_target, 1);
//our sequence is 861 hence base_death 860 and sp_dir 1
//play shatter sound
Playsound(50,22050,0,0,0);
}