Reply to Re: Windemere Source
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It's definatly cool what has been done with Dink 1.08, but there is simply no comparing that with Windemere.
Windemere is the core of a game that can take any practical graphic or audio image and use it in a game any way you'd want to. Tiles any size you want, from 50*50 (like dink) up to large area maps (like 2000*2000), alpha support for transparent and translucent effects, plus all the cool things dink has like all the sp_ controls. Doesn't that sound good? Yet even if it were compiled, it would still just be at the beginning, not ready to play, nothing modded to play, even if it was beta today it may take a year to make a mod as developed as some dink mods.
Enjoy 1.08, but just for its incredible potential, please.... someone just get Windemere to an alpha release point so it will get a life of it's own...
I really like Merlins' plan to merge the code (and I know he has the skill). What we'll probably see is versions of the Dink engine still able to run Dmods, but huge new abilities added, like freescrolling and .png graphics.
Windemere is the core of a game that can take any practical graphic or audio image and use it in a game any way you'd want to. Tiles any size you want, from 50*50 (like dink) up to large area maps (like 2000*2000), alpha support for transparent and translucent effects, plus all the cool things dink has like all the sp_ controls. Doesn't that sound good? Yet even if it were compiled, it would still just be at the beginning, not ready to play, nothing modded to play, even if it was beta today it may take a year to make a mod as developed as some dink mods.
Enjoy 1.08, but just for its incredible potential, please.... someone just get Windemere to an alpha release point so it will get a life of it's own...
I really like Merlins' plan to merge the code (and I know he has the skill). What we'll probably see is versions of the Dink engine still able to run Dmods, but huge new abilities added, like freescrolling and .png graphics.