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Reply to Re: Pushing and hardness.

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January 10th 2006, 05:40 PM
custom_king.png
redink1
King He/Him United States bloop
A mother ducking wizard 
void main( void )
{
sp_speed(&current_sprite, 1);
int &mydir;

if(&stonem == 1)
{
sp_x(&current_sprite, 344);
}

if(&stonem == 2)
{
sp_x(&current_sprite, 435);
}
draw_hard_map();
}

Edit: There was an extra bracket in there, didn't notice that at first (grr magicman). Otherwise, I think my solution would work.