Reply to Re: Pushing and hardness.
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void main( void )
{
sp_speed(¤t_sprite, 1);
int &mydir;
if(&stonem == 1)
{
sp_x(¤t_sprite, 344);
}
if(&stonem == 2)
{
sp_x(¤t_sprite, 435);
}
draw_hard_map();
}
Edit: There was an extra bracket in there, didn't notice that at first (grr magicman). Otherwise, I think my solution would work.
{
sp_speed(¤t_sprite, 1);
int &mydir;
if(&stonem == 1)
{
sp_x(¤t_sprite, 344);
}
if(&stonem == 2)
{
sp_x(¤t_sprite, 435);
}
draw_hard_map();
}
Edit: There was an extra bracket in there, didn't notice that at first (grr magicman). Otherwise, I think my solution would work.