The Dink Network

Reply to Re: New File: Dink Smallwood v1.08 - Release Candidate 3

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
January 8th 2006, 05:03 PM
custom_king.png
redink1
King He/Him United States bloop
A mother ducking wizard 
Things not fixed:

* Debris like clamshells, grass and crap have no nohit in several places. (All hail Sprite Replacer)

I don't want to use Sprite Replacer on the main game for fear of something weird happening, and I don't want to go through and change all of those sprites manually.

* Screen 633: Slayer doesn't have death seq

There be no slayer on Screen 633.

* Slimes in the condemned mine are yellow, but walk brown

The slimes show their surprise at seeing Dink by changing color immediately.

* When mother sends you after alk tree nuts and you enter the house without them, she sends you again after them.

Did not fix, for fear of breaking game. Also gives the player an idea of what to do next if they forget.

* My old fad_down-fade_up problem on true-color mode. When I enter a screen with a npc that talks when I enter that house(e.g. Ethel), the first few seconds, the text is white.

Intentional. All text is white in palette mode when the screen is faded, and the only difference is in true-color mode it is white during the fade process too.

* Dink moves a bit slower in v1.08 than 1.07, even in normal mode(no true-color).

Intentional, Dink's speed should be fairly consistent across computer systems, and will always be comparable to that of monsters and other sprites.

* fade_down and fade_up cause movement of all sprites with any size but 100%.

Could not reproduce, looked at the code a little bit to try and figure out what the problem was, but everything seemed to be ok. I may try some more fixes... but is it really bad/noticeable?

* The map: The screen 374 looks on the map like there were a fire lake or something. I guess the screenshot was taken before the game was finished.

That marks the Spot of Fire, a legend among Dink Smallwood aficionados, where the worlds of Dink and Fire crossed paths much like the paths of walking and running cross paths in a park.

* Screen 691: The fallen tree has a depht que of 400.

I forgot. Sorry. Will be fixed if there's a RC4.

* Selecting "Browse Selected D-Mod Directory" with Dink Smallwood 1.08 selected opens main Dink Smallwood folder instead of Dink game folder

Intentional. Instead of opening that directory like it is told, Windows decides "Ayuh, let's launch dink.exe, ayuck." Very bizarre decision if you ask me.

* Dink crashes if launched in a Window and the desktop color depth is 16-bit.

As far as I can see, this only affects me. And I can't figure out what the problem is... if I debug it as it crashes, it works again! Serious oddness. And it works fine with Mystery Island.