Reply to Re: New File: Dink Smallwood v1.08 - Release Candidate 2
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I have more:
DFArc2
Selecting "Browse Selected D-Mod Directory" with Dink Smallwood 1.08 selected opens main Dink Smallwood folder instead of Dink game folder
Displays directory paths in unusual manner, IMO (forward slashes instead of backslashes)
It might be nice if something told you where your packaged D-Mod is after packaging
Help -> Introduction -> "There are hundreds of freely available D-Mods available"
Redundant... though not awful
Dinkedit
(hey, noone's picked on it yet!)
Map Picker
After pressing SPACE to detail map, whatever help text is on the edit screen is 'stamped' onto the screen, remaining even if Z is pressed to disable help text (text is cleaned if a map screen is selected for editing though)
Could be more obvious within Dinkedit how to attach a midi to a screen (M), how to change a screentype (S)
L (to replace a screen): "replacementfor" -> "replacement for"
Switching from map edit mode to sprite placement mode: Tile thinger in bottom right of screen not cleared until a sprite is picked up
Map Edit
"(hold alt, crtl or shift for more)" -> proper abbreviation would be "ctrl"
"Change maps base .C file" -> "map's"
Tile hardness edit: Bottom line of help text has bits and pieces cut off the bottom (example: "key 80" looks like "kev 80")
Press B: "placeto" -> "place to"
"ect." -> "etc."
Sprite Placement
Editing sprite attributes has similar 'stamping' problem to the aforementioned one if keys are pressed or mouse is moved
"Press 1 through 9 to change sprite attributes. (shift for more)" - could inform player of other options, perhaps "(hold shift or alt for more)"
Pick up a sprite, press 2: "sprites basic type" -> "sprite's"
Space after "only"
3: "moster" -> "monster"
Space after "monster"
8: "New Depth Que?" slightly out of white box
Shift-8: "invincable" -> "invincible"
Shift-9: "this this" -> "this"
"willstill" -> "will still"
Alt-1: "thismuch" -> "this much"
Alt-3: "will deducted" -> "will be deducted"
Assorted
Uninstaller does not remove island\whatsnew.txt
From a debug.txt I had Dink create:
"Dink:I think 104.mid is already playing, I should skip it it..."
Oh my gosh, it said "it" twice!
Dink, screen 535: Tree near top of screen doesn't seem to screenmatch correctly after being burned
DFArc2
Selecting "Browse Selected D-Mod Directory" with Dink Smallwood 1.08 selected opens main Dink Smallwood folder instead of Dink game folder
Displays directory paths in unusual manner, IMO (forward slashes instead of backslashes)
It might be nice if something told you where your packaged D-Mod is after packaging
Help -> Introduction -> "There are hundreds of freely available D-Mods available"
Redundant... though not awful
Dinkedit
(hey, noone's picked on it yet!)
Map Picker
After pressing SPACE to detail map, whatever help text is on the edit screen is 'stamped' onto the screen, remaining even if Z is pressed to disable help text (text is cleaned if a map screen is selected for editing though)
Could be more obvious within Dinkedit how to attach a midi to a screen (M), how to change a screentype (S)
L (to replace a screen): "replacementfor" -> "replacement for"
Switching from map edit mode to sprite placement mode: Tile thinger in bottom right of screen not cleared until a sprite is picked up
Map Edit
"(hold alt, crtl or shift for more)" -> proper abbreviation would be "ctrl"
"Change maps base .C file" -> "map's"
Tile hardness edit: Bottom line of help text has bits and pieces cut off the bottom (example: "key 80" looks like "kev 80")
Press B: "placeto" -> "place to"
"ect." -> "etc."
Sprite Placement
Editing sprite attributes has similar 'stamping' problem to the aforementioned one if keys are pressed or mouse is moved
"Press 1 through 9 to change sprite attributes. (shift for more)" - could inform player of other options, perhaps "(hold shift or alt for more)"
Pick up a sprite, press 2: "sprites basic type" -> "sprite's"
Space after "only"
3: "moster" -> "monster"
Space after "monster"
8: "New Depth Que?" slightly out of white box
Shift-8: "invincable" -> "invincible"
Shift-9: "this this" -> "this"
"willstill" -> "will still"
Alt-1: "thismuch" -> "this much"
Alt-3: "will deducted" -> "will be deducted"
Assorted
Uninstaller does not remove island\whatsnew.txt
From a debug.txt I had Dink create:
"Dink:I think 104.mid is already playing, I should skip it it..."
Oh my gosh, it said "it" twice!
Dink, screen 535: Tree near top of screen doesn't seem to screenmatch correctly after being burned