Reply to Re: Script Question
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: : : : I know this is really, really basic, but I am having trouble getting a sprite to talk. I am using WinDinkEdit. The sprite is a tree. It has no brain. I am using CEdit to write scripts. Here is what I wrote:
: : : : say("I am glad you are here, Dink", 1);
: : : : I also tried:
: : : : void say("I am glad you are here, Dink", 1);
: : : : Using WDE, I attached this script (called test.c) to the tree. However, it doesn't make the tree speak. I know this is basic, but I need some help. Also, how do I add graphics? I want to add like a hole in the mountain side for Dink to crawl thru. The hole is not inthe sprite inventory of WDE. How do I get WDE to recognize the hole so I can add it? Thanx!
: : : why dont you write:
: : : void talk(void)
: : : {
: : : say("I am glad you are here, Dink", 1);
: : : }
: : Didn't you leave dink?
: Nope. You must be thinking of someone else. I never left.
Ehm... I was referring to theprophet
: : : : say("I am glad you are here, Dink", 1);
: : : : I also tried:
: : : : void say("I am glad you are here, Dink", 1);
: : : : Using WDE, I attached this script (called test.c) to the tree. However, it doesn't make the tree speak. I know this is basic, but I need some help. Also, how do I add graphics? I want to add like a hole in the mountain side for Dink to crawl thru. The hole is not inthe sprite inventory of WDE. How do I get WDE to recognize the hole so I can add it? Thanx!
: : : why dont you write:
: : : void talk(void)
: : : {
: : : say("I am glad you are here, Dink", 1);
: : : }
: : Didn't you leave dink?
: Nope. You must be thinking of someone else. I never left.
Ehm... I was referring to theprophet