The Dink Network

Reply to Re: New File: Dink Smallwood v1.08 - Release Candidate 1

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
January 5th 2006, 11:14 AM
spike.gif
I think there's always been a problem, the game freezes but doesn't unfreeze thanks to the if-check.

Anyway, I played through the main game on my quest to fight tiredness. (I've been scarily progressive today, I worked on my dmod, did this, answered my phone etc.) I feel kinda dirty for being so nitpicky, but here's a list of the minor bugs/problems that I found.

V1.08 RC2 bugs/problems

* The pig feed isn't visible when Dink's walking diagonally and throwing
* At the parade, one of the guards doesn't have a death seq
* At the parade, some of the people come back from beyond the status after a while
* Debris like clamshells, grass and crap have no nohit in several places. (All hail Sprite Replacer)
* Screen 165: Hard heart
* Screen 185-217: Screenmatch problem
* Screen 209: Dink crawls hole too high
* Screen 320: A rock is type 0
* Screen 534: Tree years old unhardens at the might of fireball (Haw haw haw)
* Screen 535: Can walk through rock
* Screen 617: Door problem
* Screen 633: Slayer doesn't have death seq
* Slimes in the condemned mine are yellow, but walk brown
* Bowseller says "you could be making a lot more damage with a bow" even if you hit him with a bow
* No "nevermind" option for Chealse