Reply to Re: Script(s) Problem(s)
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scratcher is right. Your vision script should look like this:
//Vision Script
void main( void )
{
if (&story >= 3)
{
&vision = 2;
}
if (&story == 2)
{
&vision = 1;
say("OH NO, My village is on fire!! I need to check if mom is ok!", 1);
&story = 3;
}
}
I changed the "if"s places because if I didn't, the &story would become 3 in the first "if", then the second if would change the vision to 2, in the same script.
//Vision Script
void main( void )
{
if (&story >= 3)
{
&vision = 2;
}
if (&story == 2)
{
&vision = 1;
say("OH NO, My village is on fire!! I need to check if mom is ok!", 1);
&story = 3;
}
}
I changed the "if"s places because if I didn't, the &story would become 3 in the first "if", then the second if would change the vision to 2, in the same script.