Reply to Re: Vision problem and stuff in the haddeluff
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Couple things...
The force_vision command doesn't work. At all.
The only way to change visions is to set the &vision variable in the base script to a screen.
So, in order to do what you want to do, you'd have to use this as your base script:
void main( void )
{
if (&story == 2)
{
&vision = 1;
}
if (&story == 3)
{
&vision = 1;
wait(1);
freeze(1);
say_stop("All that smoke made me sleepy, and I'm still getting more sleepy.", 1);
fade_down();
wait(10000);
&story = 4;
draw_screen();
}
if (&story == 4)
{
&vision = 2;
wait(1);
fade_up();
freeze(1);
say_stop("Oh man, I fainted.", 1);
unfreeze(1);
&story = 5;
}
}
The force_vision command doesn't work. At all.
The only way to change visions is to set the &vision variable in the base script to a screen.
So, in order to do what you want to do, you'd have to use this as your base script:
void main( void )
{
if (&story == 2)
{
&vision = 1;
}
if (&story == 3)
{
&vision = 1;
wait(1);
freeze(1);
say_stop("All that smoke made me sleepy, and I'm still getting more sleepy.", 1);
fade_down();
wait(10000);
&story = 4;
draw_screen();
}
if (&story == 4)
{
&vision = 2;
wait(1);
fade_up();
freeze(1);
say_stop("Oh man, I fainted.", 1);
unfreeze(1);
&story = 5;
}
}