Reply to Re: how to make dink do stuff
If you don't have an account, just leave the password field blank.
You could always imitate a jump by doing something like this:
(assuming that the player jumps north and is at y = 300)
move_stop(1,8,200,1);
set_dink_speed(2);
move_stop(1,8,150,1);
set_dink_speed(3);
move_stop(1,8,100,1);
I did something like this in one of my DMODs for a cutscene.
But this is really a scripting technique, if you want to know how Dink can jump in the normal game... He can't, gravitational forces are probably different in Dink's world, that would explain the absence of birds.
(assuming that the player jumps north and is at y = 300)
move_stop(1,8,200,1);
set_dink_speed(2);
move_stop(1,8,150,1);
set_dink_speed(3);
move_stop(1,8,100,1);
I did something like this in one of my DMODs for a cutscene.
But this is really a scripting technique, if you want to know how Dink can jump in the normal game... He can't, gravitational forces are probably different in Dink's world, that would explain the absence of birds.