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December 4th 2005, 01:40 AM
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metatarasal
Bard He/Him Netherlands
I object 
You could always imitate a jump by doing something like this:
(assuming that the player jumps north and is at y = 300)

move_stop(1,8,200,1);
set_dink_speed(2);
move_stop(1,8,150,1);
set_dink_speed(3);
move_stop(1,8,100,1);

I did something like this in one of my DMODs for a cutscene.

But this is really a scripting technique, if you want to know how Dink can jump in the normal game... He can't, gravitational forces are probably different in Dink's world, that would explain the absence of birds.