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November 29th 2005, 04:25 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Draconic:

I made a screenshot showing the console.

When show_console is executed, the keyboard no longer controls Dink at all. Instead, everything you type is displayed at the bottom of the screen, immediately above the status bar. Once you hit Return, Dink will process what you typed as DinkC.

In the above example, I typed the create_sprite command, and hit Return. The Dink facing down was instantly created. The '29' number above the create_sprite command is the value returned by create_sprite. So, the fake Dink I created is sprite number 29.

To get the create_sprite command to display again without typing it, I pressed the up key to go through previous commands I typed in.

You can also use local variables in the console, so you could type something like this:

int &temp = 0;
&temp = create_sprite(500, 300, 0, 72, 1);
sp_brain(&temp, 9);
sp_speed(&temp, 1);
sp_base_attack(&temp, 100);
sp_target(&temp, 1);

Of course, if you're going to type that much, you might as well create a temporary script that you can use over again.