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Reply to Re: The hall of warps(aka the quest for a psychiatrist)

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November 28th 2005, 05:34 AM
spike.gif
You need to preload_seq(#seq) to ensure it'll work.

Also you need both:
sp_seq(&sprite, #seq);
sp_frame(&sprite, 1);

It'll play the hit-sound if it hits something, (thanks to set_frame_special) but not the swing-sound since that's determined in the attack procedure or weapon script.

It's a little more complicated to make Dink hit, but those lines can be copied from item-fst.c