Reply to Re: The hall of warps(aka the quest for a psychiatrist)
If you don't have an account, just leave the password field blank.
You need to preload_seq(#seq) to ensure it'll work.
Also you need both:
sp_seq(&sprite, #seq);
sp_frame(&sprite, 1);
It'll play the hit-sound if it hits something, (thanks to set_frame_special) but not the swing-sound since that's determined in the attack procedure or weapon script.
It's a little more complicated to make Dink hit, but those lines can be copied from item-fst.c
Also you need both:
sp_seq(&sprite, #seq);
sp_frame(&sprite, 1);
It'll play the hit-sound if it hits something, (thanks to set_frame_special) but not the swing-sound since that's determined in the attack procedure or weapon script.
It's a little more complicated to make Dink hit, but those lines can be copied from item-fst.c