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November 27th 2005, 09:56 PM
custom_king.png
redink1
King He/Him United States bloop
A mother ducking wizard 
Full Install - Beta 3 (15.17 MB)

Patch for v1.06, v1.07, or v1.08 - Beta 3 (1.18 MB)

Fixes

* "button7" through "button10" scripts will be run when extra gamepad buttons are pressed.
* Level-up no longer lost if in inventory screen, fixed several other experience count issues.
* Status is drawn on load so the magic-level is always displayed.
* Dink's speed reset to normal (3) on load to prevent 'hyper-sword' bug.
* Fixed issue of a phantom keyboard key causing the Map to not be displayed.
* loopmidi(bool loop) - If 1, all midis will automatically loop. If 0, midis will not loop.
* playavi(str avifile) - Removed command.
* set_dink_base_push(int dinkbasepush) - Sets the base-push for Dink. Default is 310. Not saved with save games.
* show_console() - Shows the console, which accepts DinkC commands as input (Escape to cancel).
* sp_freeze(int sprite, bool freeze (-1 to return)) - If 1, acts like freeze. If 0, acts like unfreeze. -1 will return whether the given sprite is frozen or not (basically a better 'busy' function).
* Made it so barrels, chests, and boxes can no longer be hit more than once and drop multiple items.
* Fixed several instances of incorrect grammar and spelling.
* The pillbugs at Smilestein's farm now act like pillbugs, with proper sounds and experience and such.
* Several small map tweaks.

Fixes for new bugs in previous betas

* A stone giant at the end of the world had a bpotion script attached to it???
* Some items (like those that appear after hitting chests) appeared somewhere else briefly
* Fixed issue where the last row and column of every bitmap was cut off.
* Fixed issue where you could get experience even if you don't kill the enemy
* Sped up windowed startup process slightly
* Sped up true-color fade down dramatically
* Fixed error where Dink could walk through hardness, if a script instructed him to walk off the screen.
* Fixed issue of phantom-keyboard key causing the Map to not be displayed.
* Updated readme.txt to include troubleshooting information for starting windowed/true color mode.
* Stone of Balance - doesn't crash on pig man (accidently fixed)
* DFArc2 - Swapped position of ok / cancel to be more consistent with standard windows GUIs.
* DFArc2 - DFArc2 doesn't crash if it can't find dink.exe or dinkedit.exe.

Todo

* Complete writing the DinkC Reference.

D-Mods Requiring Updates

* Alliance Command - Change off-white to pure-white on various graphics.
* Cloud Castle 2 - Change off-white to pure-white for one of the desert plant sprites.
* Cycles of Evil - Add check for palette mode, use load_palette instead of show_bmp to change palette.
* Initiation - Fix Blackjack script to use new argument-passing technique.
* Lyna's Story - Add check for palette mode, use load_palette instead of show_bmp to change palette.
* Victim of Life - Fix scripts that used weird syntax for sprite reference.