Reply to Re: Modding Madness: Secrets + Difficulty
If you don't have an account, just leave the password field blank.
The player who is unable to find any secrets could be limited in how far they can progress in the game or restricted from accessing additional, non-essential elements of the game. Maybe some of the secrets should be treated as undefined mini-quests.
At the same time, the popularity of RPG's comes from the fact that there is not only 1 way to play the game. The player should decide whether they wish to quest their way through a scenario, battle it out against unbeatable odds, or some balance between the two.
I think we should schedule the particulars of individual quests, but quest completion should not be a requirement of the game. Leave it open for the player to decide their own level and flavor of entertainment. This is an interactive game and not a movie.
mm
At the same time, the popularity of RPG's comes from the fact that there is not only 1 way to play the game. The player should decide whether they wish to quest their way through a scenario, battle it out against unbeatable odds, or some balance between the two.
I think we should schedule the particulars of individual quests, but quest completion should not be a requirement of the game. Leave it open for the player to decide their own level and flavor of entertainment. This is an interactive game and not a movie.
mm






