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Reply to Re: Modding Madness: Secrets + Difficulty

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November 26th 2005, 10:25 PM
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millimeter
Peasant He/Him Canada
Millimeter is Wee-Lamm, Recording Artist. :-) 
The player who is unable to find any secrets could be limited in how far they can progress in the game or restricted from accessing additional, non-essential elements of the game. Maybe some of the secrets should be treated as undefined mini-quests.

At the same time, the popularity of RPG's comes from the fact that there is not only 1 way to play the game. The player should decide whether they wish to quest their way through a scenario, battle it out against unbeatable odds, or some balance between the two.

I think we should schedule the particulars of individual quests, but quest completion should not be a requirement of the game. Leave it open for the player to decide their own level and flavor of entertainment. This is an interactive game and not a movie.

mm