Reply to Re: Modding Madness: Secrets + Difficulty
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I feel sorry for Player 2
Another way could be to control the number of opponents the player faces. For example, for every 5 Strength, Dink would face a Slayer. So Player 1 would face 3 and Player 2 would face 2. Player 1 would have to kill more opponents but he can deal more damage at once and Player 2 can deal less damage but also faces fewer opponents. Just something that I think of right now, I never used this technique
Though, in my D-Mods, I just add some strength, touch damage and hitpoints as the game progresses. But then, my D-Mods have no greatly varying player stats and not that many hard to find secrets (if any) so it's pretty much under control. My D-Mods are easy too
Another way could be to control the number of opponents the player faces. For example, for every 5 Strength, Dink would face a Slayer. So Player 1 would face 3 and Player 2 would face 2. Player 1 would have to kill more opponents but he can deal more damage at once and Player 2 can deal less damage but also faces fewer opponents. Just something that I think of right now, I never used this technique
Though, in my D-Mods, I just add some strength, touch damage and hitpoints as the game progresses. But then, my D-Mods have no greatly varying player stats and not that many hard to find secrets (if any) so it's pretty much under control. My D-Mods are easy too






