Reply to Re: Two player Dink
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As I said, it doesn't work very well at all. The key-##.c scripts work well for one-press actions, like displaying a map. They don't work (at all) for continuous-press actions, like movement keys. You could try something like this:
//d2-left.c
void main(void)
{
sp_dir(&dink2, 4);
sp_mx(&dink2, -10);
wait(500);
sp_mx(&dink2, 0);
kill_this_task();
}
But you'd find that diagonals are pretty much impossible, and it would result in some of the jerkiest ovement imagineable.
//d2-left.c
void main(void)
{
sp_dir(&dink2, 4);
sp_mx(&dink2, -10);
wait(500);
sp_mx(&dink2, 0);
kill_this_task();
}
But you'd find that diagonals are pretty much impossible, and it would result in some of the jerkiest ovement imagineable.