Reply to Re: sprites-editor\sprites-script
If you don't have an account, just leave the password field blank.
1) No.
2) There is no garbage collection. Local variables are only freed when a script dies, and a script dies when a) the sprite that it is attached to dies, b) the player moves to a different screen, or c) the author issues the kill_this_task() command.
In some cases, a script can be set to survive across screens (when it is attached to sprite 1000). If kill_this_task() is not used to end it, it will only free its variables on saving/loading the game (hopefully).
2) There is no garbage collection. Local variables are only freed when a script dies, and a script dies when a) the sprite that it is attached to dies, b) the player moves to a different screen, or c) the author issues the kill_this_task() command.
In some cases, a script can be set to survive across screens (when it is attached to sprite 1000). If kill_this_task() is not used to end it, it will only free its variables on saving/loading the game (hopefully).