Reply to Re: sprites-editor\sprites-script
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The best way to make a sprite not to appear on a screen after/before something, use this in the void main(void) :
If(&story < 10)//you put here the condition
{
sp_nodraw(¤t_sprite, 1);
sp_hard(¤t_sprite, 1);
draw_hard_map(¤t_sprite);
sp_kill(¤t_sprite, 1);
return;
}
If(&story < 10)//you put here the condition
{
sp_nodraw(¤t_sprite, 1);
sp_hard(¤t_sprite, 1);
draw_hard_map(¤t_sprite);
sp_kill(¤t_sprite, 1);
return;
}