Reply to Re: reaction time DMOD
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I don't think that will work. I've tried similar things before, (actually the script both scripts running where spawned so they should already be attached to sprite 1000).
I've tried to attach a script to sprite 0, but it didn't seem to make a difference. but it could have to do with my bad scripting.
I've tried to attach a script to sprite 0, but it didn't seem to make a difference. but it could have to do with my bad scripting.