Reply to The Three Pillars of Dink v1.08
If you don't have an account, just leave the password field blank.
I've updated the Readme, What's New, and Credits files to reflect the changes in Dink v1.08. If you find any mistakes or oversights, please let me know.
Right now the goal is to have the v1.08 beta release out within the next two weeks. The beta release will consist of a full-install (about 16 MB) and a patch (about 2 MB).
v1.08 is reliant upon the following three pillars. It requires that all three are working fully in order to release a beta. We need, say, Merlin to finish DFArc 2, because including Dink Frontend and DFArc (to launch and install D-Mods) would be a step backwards, and would not provide adequate testing of DFArc 2.
Roughly 90% complete. The GUI components to play and edit D-Mods need to be implemented.
About 95% complete. There are a few things I want to look into (like font colors). Of course, there might be a few issues that will be discovered during beta testing that I'll have to fix.
About 95% complete. Instead of five or ten little tweaks as expected, Tal found about a one-hundred-and-fifty errors. Most were spelling or grammatical fixes. I believe there are still a couple hardness holes and sticky points that need to be fixed.
Right now the goal is to have the v1.08 beta release out within the next two weeks. The beta release will consist of a full-install (about 16 MB) and a patch (about 2 MB).
v1.08 is reliant upon the following three pillars. It requires that all three are working fully in order to release a beta. We need, say, Merlin to finish DFArc 2, because including Dink Frontend and DFArc (to launch and install D-Mods) would be a step backwards, and would not provide adequate testing of DFArc 2.
Frontend
Merlin
The frontend will be DFArc 2, which will handle the launching, installing, and packaging of D-Mods.Roughly 90% complete. The GUI components to play and edit D-Mods need to be implemented.
Engine
redink1
The goal was to fix any errors that prevented people from playing Dink Smallwood. New features were added if they were simple to implement, and would not cause any problems with backwards compatibility (with the exception of D-Mods that tried to push the Dink engine, like isolated scripts in Initiation, Cycles of Evil, and Lyna's Story).About 95% complete. There are a few things I want to look into (like font colors). Of course, there might be a few issues that will be discovered during beta testing that I'll have to fix.
Game
Tal
The goal was to go through and fix minor bugs in the script and map (hardness holes, hardness sticky points, and instances of one character's line of dialogue appearing over the wrong character or in the wrong color.About 95% complete. Instead of five or ten little tweaks as expected, Tal found about a one-hundred-and-fifty errors. Most were spelling or grammatical fixes. I believe there are still a couple hardness holes and sticky points that need to be fixed.