Reply to ~Sigh~
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Story scripts just don't work for me. Like for example (sorry if there's emoticons):
void main( void )
{
if (&story == 0)
{
say_stop("`1You better not edited the C files player.",¤t_sprite);
if (&story == 1)
{
freeze(1);
say_stop("You were calling me?", 1);
wait(500);
say_stop("`1Yes. It's dinner time.",¤t_sprite);
wait(500);
say_stop("Yay! What are we having?", 1);
wait(500);
say_stop("`1Well, I wanted to have duck but we're all out.",¤t_sprite);
wait(500);
say_stop("Fine. I'll get the duck.", 1);
wait(500);
say_stop("`1And I'll get the axe.",¤t_sprite);
wait(500);
say_stop("Please hurry Dink, it's getting dark...", 1);
wait(500);
&story = 2;
unfreeze(1);
{
if (&story == 2)
{
say_stop("`1Hurry up and get the duck please Dink.",¤t_sprite);
if (&story == 3)
{
say_stop("`1JUST GET THE DUCK DINK!",¤t_sprite);
void hit(void)
{
freeze(1);
say_stop("`1DON'T HIT ME!.",¤t_sprite);
wait(500);
say_stop("DON'T SHOUT AT ME!", 1);
wait(500);
&story = 3;
unfreeze(1);
}
And this doesn't work either (I don't want it seeable untill the story is over 2 if thats the problem):
void main(void)
{
if (&story >= 2)
{
&vision = 1;
}
if (&story <= 2)
{
&vision = 0;
void main( void )
{
if (&story == 0)
{
say_stop("`1You better not edited the C files player.",¤t_sprite);
if (&story == 1)
{
freeze(1);
say_stop("You were calling me?", 1);
wait(500);
say_stop("`1Yes. It's dinner time.",¤t_sprite);
wait(500);
say_stop("Yay! What are we having?", 1);
wait(500);
say_stop("`1Well, I wanted to have duck but we're all out.",¤t_sprite);
wait(500);
say_stop("Fine. I'll get the duck.", 1);
wait(500);
say_stop("`1And I'll get the axe.",¤t_sprite);
wait(500);
say_stop("Please hurry Dink, it's getting dark...", 1);
wait(500);
&story = 2;
unfreeze(1);
{
if (&story == 2)
{
say_stop("`1Hurry up and get the duck please Dink.",¤t_sprite);
if (&story == 3)
{
say_stop("`1JUST GET THE DUCK DINK!",¤t_sprite);
void hit(void)
{
freeze(1);
say_stop("`1DON'T HIT ME!.",¤t_sprite);
wait(500);
say_stop("DON'T SHOUT AT ME!", 1);
wait(500);
&story = 3;
unfreeze(1);
}
And this doesn't work either (I don't want it seeable untill the story is over 2 if thats the problem):
void main(void)
{
if (&story >= 2)
{
&vision = 1;
}
if (&story <= 2)
{
&vision = 0;