Reply to Re: Movin' Sprite
If you don't have an account, just leave the password field blank.
The command would be move_stop(1, 6, 225, 1); (each tile is 50x50 so it's propably precisely that
)
As for editing tiles, the changes affect every single similar tile in the dmod so if you add hardness to a particular grass tile it will apply to all other similar grass tiles in the whole dmod. Pressing H and then choosing hardness will only affect that tile.

As for editing tiles, the changes affect every single similar tile in the dmod so if you add hardness to a particular grass tile it will apply to all other similar grass tiles in the whole dmod. Pressing H and then choosing hardness will only affect that tile.