The Dink Network

Reply to Re: Movin' Sprite

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
August 5th 2005, 04:53 AM
spike.gif
If you want to move the duck in it's own script, the duck is known as &current_sprite;
otherwise you need to go to the editor and check the duck's sprite number (press I) and then use that number instead of 1, or attach a global to the duck or do eg.

int &duck = get_sprite_with_this_brain(3, 1);
move_stop(&duck, 2, 200, 1);

Ya, 1 moves over hardness and 0 doesn't