Reply to Re: Movin' Sprite
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If you want to move the duck in it's own script, the duck is known as ¤t_sprite;
otherwise you need to go to the editor and check the duck's sprite number (press I) and then use that number instead of 1, or attach a global to the duck or do eg.
int &duck = get_sprite_with_this_brain(3, 1);
move_stop(&duck, 2, 200, 1);
Ya, 1 moves over hardness and 0 doesn't
otherwise you need to go to the editor and check the duck's sprite number (press I) and then use that number instead of 1, or attach a global to the duck or do eg.
int &duck = get_sprite_with_this_brain(3, 1);
move_stop(&duck, 2, 200, 1);
Ya, 1 moves over hardness and 0 doesn't