Reply to Re: base_walk
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Look at the sequence's number (I take it you know what this is) and replace the last digit with a 0.
For example: Take a sprite with seq 231, if it's a human/monster/such then it's facing down-left. The base_walk is 230. If you know about directions, you can derive any graphics in any direction for this sprite from the base_walk:
base_walk +1 = down-left
base_walk +2 = down
base_walk +3 = down-right
etc. Look at your numpad and realise base_walk +5 doesn't make sense (often used for death animations, or for squeeze-ins).
For example: Take a sprite with seq 231, if it's a human/monster/such then it's facing down-left. The base_walk is 230. If you know about directions, you can derive any graphics in any direction for this sprite from the base_walk:
base_walk +1 = down-left
base_walk +2 = down
base_walk +3 = down-right
etc. Look at your numpad and realise base_walk +5 doesn't make sense (often used for death animations, or for squeeze-ins).