The Dink Network

base_walk

August 2nd 2005, 03:02 PM
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Could someone tell me how to find the proper base_walk for specific sprites? Only way I know of so far is to find a script for the same sprite and find its base_walk.
August 2nd 2005, 03:59 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Look at the sequence's number (I take it you know what this is) and replace the last digit with a 0.

For example: Take a sprite with seq 231, if it's a human/monster/such then it's facing down-left. The base_walk is 230. If you know about directions, you can derive any graphics in any direction for this sprite from the base_walk:

base_walk +1 = down-left
base_walk +2 = down
base_walk +3 = down-right
etc. Look at your numpad and realise base_walk +5 doesn't make sense (often used for death animations, or for squeeze-ins).