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Reply to Re: New Dev File: Scriptus Generica

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August 1st 2005, 06:50 PM
custom_magicman.gif
magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
*cough* shop2.c is actually called shop2.txt in the zip *cough*

Normal object script is fairly useless. And as mentioned before, a brain 16 NPC would be nice.

Also, first talking to shop1.c, then talking to shop2.c will result in twice a "I've never seen you before" routine. This can be fixed by changing:

int &hello = sp_editor_num(&current_sprite);

to

int &hello = XX;

in shop2.c, where XX is the same as before.