The Dink Network

Reply to Re: New Dev File: Scriptus Generica

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
July 18th 2005, 12:59 PM
goblinm.gif
Maybe the NPC script should handle brain 16. I was thinking something along the following lines:

void main( void )
{
//finding base walk with integer arithematic
int &get_pseq = sp_pseq(&current_sprite, -1);
&get_pseq / 10;
&get_pseq *= 10;
sp_base_walk(&current_sprite, &get_pseq);
sp_brain(&current_sprite, 16);
sp_speed(&current_sprite, 1);
}