Reply to Re: New Dev File: Scriptus Generica
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Maybe the NPC script should handle brain 16. I was thinking something along the following lines:
void main( void )
{
//finding base walk with integer arithematic
int &get_pseq = sp_pseq(¤t_sprite, -1);
&get_pseq / 10;
&get_pseq *= 10;
sp_base_walk(¤t_sprite, &get_pseq);
sp_brain(¤t_sprite, 16);
sp_speed(¤t_sprite, 1);
}
void main( void )
{
//finding base walk with integer arithematic
int &get_pseq = sp_pseq(¤t_sprite, -1);
&get_pseq / 10;
&get_pseq *= 10;
sp_base_walk(¤t_sprite, &get_pseq);
sp_brain(¤t_sprite, 16);
sp_speed(¤t_sprite, 1);
}