Reply to Re: Help Test Dink Smallwood v1.08 - Alpha 5
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Okay, the gold-re-count on fade_up bug was Seth's fault, somehow. He manages to create bugs even when he's not messing with the code
A buffer-overflow set the status-gold variable to 0 whenever the screen had a fade_up. I think the compiler re-organized variables around, sort of explaining why this didn't happen in previous versions.

A buffer-overflow set the status-gold variable to 0 whenever the screen had a fade_up. I think the compiler re-organized variables around, sort of explaining why this didn't happen in previous versions.