Reply to Re: Conversation Scripts
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if (&player_map == xxx)
{
say_stop("Ho you little dwarf guy", 1);
}
if you use the same script on multiple screens. If you need to do it in a surviving script then you need a loop, ie.
loop:
if (&player_map == xxx)
{
say_stop("Ho you little dwarf guy", 1);
}
wait(100);
goto loop;
otherways just placing a sprite on a screen and giving it a script or making the script the base script of the screen (press B- be careful with that though, the base script gets copied with the screen) will do, like simeon said.
@REDINK: I wish the next generation would be more script-friendly. disable emoticons checkbox would be useful too...
{
say_stop("Ho you little dwarf guy", 1);
}
if you use the same script on multiple screens. If you need to do it in a surviving script then you need a loop, ie.
loop:
if (&player_map == xxx)
{
say_stop("Ho you little dwarf guy", 1);
}
wait(100);
goto loop;
otherways just placing a sprite on a screen and giving it a script or making the script the base script of the screen (press B- be careful with that though, the base script gets copied with the screen) will do, like simeon said.
@REDINK: I wish the next generation would be more script-friendly. disable emoticons checkbox would be useful too...