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: Okay so if &egraphics = -1 do big load... then what about different graphics per screen is &egraphics used with certain values for each set... ie if &egraphics = 2 load earth pill instead of air pill?
Sorta. When egraphics is set to -1, it tells the base script to load all of the graphics it has...
The way I have it, &egraphics has about 6 different values, corresponding to each element. I also have it so one big chunk of land has the same base script... it just makes things easier for me, so my way probably won't be fitting for PQ. So if Dink, say, walks from the Earth island (egraphics is 2) to the Water island (egraphics is 3), then it loads up the Water graphics automatically. The Savebot setting egraphics to -1 just tells it to load whatever graphics are in the base script, as it knows that none will be loaded.
But that probably won't work for PQ (because of its segmentedness, I'm guessing Dink can't walk somewhere that requires new graphics). So I'm guessing a cross between Paul's and my idea would be best... just set egraphics to 1 in the savebot, then check for one in the base script, and load the graphics there so you get the Loading graphics.
Sorta. When egraphics is set to -1, it tells the base script to load all of the graphics it has...
The way I have it, &egraphics has about 6 different values, corresponding to each element. I also have it so one big chunk of land has the same base script... it just makes things easier for me, so my way probably won't be fitting for PQ. So if Dink, say, walks from the Earth island (egraphics is 2) to the Water island (egraphics is 3), then it loads up the Water graphics automatically. The Savebot setting egraphics to -1 just tells it to load whatever graphics are in the base script, as it knows that none will be loaded.
But that probably won't work for PQ (because of its segmentedness, I'm guessing Dink can't walk somewhere that requires new graphics). So I'm guessing a cross between Paul's and my idea would be best... just set egraphics to 1 in the savebot, then check for one in the base script, and load the graphics there so you get the Loading graphics.