Reply to Re: missle_source - v1.08 change?
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Yeah... I can't imagine someone was using it in a weird way. You can't count on it to be empty to see if it wasn't hit by a missile, for instance.
And I just fixed compare_magic today. Turns out it was checking against the regular item inventory instead of the magic inventory, but it used the correct index.
So, say you had a fireball (magic slot 1) armed, and you had your fist in inventory slot 1.
compare_magic("item-fst"); would return true, even if the fist wasn't armed.
I also added the fabled get_next_sprite_with_this_brain... well, basically. It works just like get_sprite_with_this_brain, but you pass it an additional sprite number to start searching from. Works better than that sp_brain trick
And I just fixed compare_magic today. Turns out it was checking against the regular item inventory instead of the magic inventory, but it used the correct index.
So, say you had a fireball (magic slot 1) armed, and you had your fist in inventory slot 1.
compare_magic("item-fst"); would return true, even if the fist wasn't armed.
I also added the fabled get_next_sprite_with_this_brain... well, basically. It works just like get_sprite_with_this_brain, but you pass it an additional sprite number to start searching from. Works better than that sp_brain trick
