Reply to Re: Dink Smallwood v1.08 - Suggestions
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Hi guys,
Thought I'd pop in and add my two cents!
To clarify, yeah, I mean limit the game logic (and backbuffer frame update, no reason to keep updating that when nothing changed) speed to 60 frames a second or so. (it just adds a delay so even if the video card isn't locked to refresh, timing doesn't break because the game is being updated 1000 times a second)
I don't mean playing with the refresh rate, of course.
The reason for the limit is because of the horrible int-based timing system used in Dink... it's a very simple band-aid fix, much easier and less likely to break things than actually fixing the timing system. (it's just a few lines of code)
Also, I wouldn't add hicolor support, unless it's in a separate non-default mode/exe. The reason is it basically triples the hardware/mem requirements without any noticable improvement in Dink or any dmods, as they are all designed for 8 bit dink I would assume.
It also introduces more things to deal with such as needing to redo screenfade code.
I'd keep things very simple to get out a simple bug free, fully backwards compatible release pretty quickly. Can always add stuff later.
-Seth
Thought I'd pop in and add my two cents!
To clarify, yeah, I mean limit the game logic (and backbuffer frame update, no reason to keep updating that when nothing changed) speed to 60 frames a second or so. (it just adds a delay so even if the video card isn't locked to refresh, timing doesn't break because the game is being updated 1000 times a second)
I don't mean playing with the refresh rate, of course.
The reason for the limit is because of the horrible int-based timing system used in Dink... it's a very simple band-aid fix, much easier and less likely to break things than actually fixing the timing system. (it's just a few lines of code)
Also, I wouldn't add hicolor support, unless it's in a separate non-default mode/exe. The reason is it basically triples the hardware/mem requirements without any noticable improvement in Dink or any dmods, as they are all designed for 8 bit dink I would assume.
It also introduces more things to deal with such as needing to redo screenfade code.
I'd keep things very simple to get out a simple bug free, fully backwards compatible release pretty quickly. Can always add stuff later.
-Seth







