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Reply to Re: New D-Mod: An Age Of Darkness

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July 3rd 2005, 12:57 PM
spike.gif
then you should do something like this... say_stop is necessary.

void main()
{
sp_nodraw(¤t_sprite, 1);
sp_touch_damage(¤t_sprite, -1);
}
void touch()
{
sp_touch_damage(¤t_sprite, 0);
say_stop("Mirage wall!", 1);
sp_touch_damage(¤t_sprite, -1);
}

EDIT: not sure if that could stop to work in some situations, say_stop_npc or

say("Mirage wall!", 1);
wait(1000);
sp_touch_damage(¤t_sprite, -1);
}

would "always" work.