Reply to Re: Dink Smallwood v1.08 - Suggestions
If you don't have an account, just leave the password field blank.
Other potential ideas...
* Look at the source code of unDink to see if there's anything we can use (like any of the sound functions, so the game doesn't pause whenever it tries to play a new midi on some machines). Heck, maybe we'll even get MP3 or WMA support via DirectX with no problems.
* Make Dink compatible with a 'User' account in Windows XP/W2k. This would require that all of the D-Mods be installed in a folder in the user's My Documents area. An adminitrator would still have to install it.
* Look at the source code of unDink to see if there's anything we can use (like any of the sound functions, so the game doesn't pause whenever it tries to play a new midi on some machines). Heck, maybe we'll even get MP3 or WMA support via DirectX with no problems.
* Make Dink compatible with a 'User' account in Windows XP/W2k. This would require that all of the D-Mods be installed in a folder in the user's My Documents area. An adminitrator would still have to install it.








