Reply to Re: Script problem
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Well, &story is 0 and then it becomes 1. Immediately after that, there's an if-statement to check if &story is 1 (which is now the case) so the script continues with the other cutscene. Placing it like:
if (&story == 1)
{
&story = 2;
}
if (&story == 0)
{
&story = 1;
}
would force the player to re-enter the screen to let the other one happen, instead of right after the first one.
if (&story == 1)
{
&story = 2;
}
if (&story == 0)
{
&story = 1;
}
would force the player to re-enter the screen to let the other one happen, instead of right after the first one.