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May 26th 2005, 02:19 PM
spike.gif
It is fixed in Initiation, as scratcher decribes.

Edit:
The point is that you can walk on the edges of the screen, but no farther inward onto things which are supposed to be solid. This is not a complete fix (monsters getting back there is a big problem) but it does prevent cheap missling tactics. (IIRC)


not what I meant. if you add one pixel of hardness to every side of the screen, Dink won't get stuck and can't walk behind things. it works but you'll have to create the hard sprites when you lock the screen and kill them when you unlock it.