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April 26th 2005, 12:19 PM
peasantmg.gif
ehasl
Peasant He/Him
 
The "skeleton documented" is my Skeleton E... No tutorials, but comments in the code, and some small technology stuff.

These are the downsides of Skeleton whatever, from my still pending review (6.2):
- Same ugly title buttons...
- Where is the playmidi in start.c? The author has been a little too minimalistic.
- Start-1.c loads map square 0 as default. That square doesn't even exist, so the engine will load square 400, but you cannot leave the screen. This is annoying for an author.
- No cool technology, like built-in support for first-time intro/automatic game start or Continue button that is only drawn if there are save games.

I seriously think you, Josh, should fix your skeleton so it at least has a playmidi() in start.c and map screen 400 as default.

I am not sure you will like my skeleton that well. I have used the original title screen buttons, because they look more "medieval" than the Skeleton B ones. Another difference is that I have separated the intro from the start button, to be able to easily launch it directly from start.c. I know minimalists won't like that.

I think the "ultimate skeleton" should have a Continue button that's only drawn if there are savegames.

Since I think my Skeleton is relevant for this debate, I will tell you again where it is: http://home.online.no/~sorica/SkelE.dmod

I have spent some time making it, but it is not important that you use that exact product as "ultimate skeleton". I just want to have positive impact on the result.