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I agree.
Here are my ideas for Skeleton Ultimate (what I'm calling the new, hypothetical skeleton). These are just my ideas, and if anyone disagrees or has comments, please say so and why.
It should have the following:
* Relatively well documented dink.ini
* Simple title screen (consisting of one background image that is easy to modify, unlike Skeleton B)
* Very well documented startup scripts
* dmod.diz sample
It should NOT have the following:
* New tiles, graphics (title screen being an exception), sounds, or music
* Any other unnecessary scripts
Things I'm not sure about:
* Hard.dat re-write?
* Initial map screen?
Here are my ideas for Skeleton Ultimate (what I'm calling the new, hypothetical skeleton). These are just my ideas, and if anyone disagrees or has comments, please say so and why.
It should have the following:
* Relatively well documented dink.ini
* Simple title screen (consisting of one background image that is easy to modify, unlike Skeleton B)
* Very well documented startup scripts
* dmod.diz sample
It should NOT have the following:
* New tiles, graphics (title screen being an exception), sounds, or music
* Any other unnecessary scripts
Things I'm not sure about:
* Hard.dat re-write?
* Initial map screen?