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April 24th 2005, 07:26 PM
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Peasant She/Her Mexico
 
Oyez, oyez!

To all ye who make DMODs, a question. What is your recommendation for the maximum size we ignominously ignorant players should allow? I was searching a debug file for a possible explanation of an error I was having, and found that my Notepad Plus program couldn't load it properly - it kept giving me an "out of memory" message. Very odd, since this is a better version than Windows own Notepad, and supposedly can take extremely large files. So I made a second copy of the largest debug file I had, and changed its extension to .doc, then opened it in MS Word, and it generated over 20000 pages of text before even Word quit counting them! The debug.txt file itself was 48,461 kb.

Sooo, at what point should we players delete debug files? I'd guess that when they get this huge, they could interfere with game play considerably - perhaps even cause problems with the PC.

Could someone here with the correct runes of knowledge please explain what possible problems these huge debug files can cause for us mere mortals? Obviously, deleting debug files is one way to solve any such problems. I've noticed that one of the front ends allows you to turn off generating these logs, too. But it's not a bad idea to generate them if they can sometimes help you figure out why a game crashed or something - or at least give a clue.

A major reason, of course, for these logs is to help the developer improve the game he made, as well as his skills. Where, then, shall we send these logs with valuable information for the developers? Shouldn't there be a place on one of these Dink DMOD sites that can be a receptacle for users to contribute the logs they've generated for the programmers' games? I'd be glad to help them this way, if there was an easy way to go about it.

I'm going to delete these logs in two or three days. I have such logs for most of the large DMODs. If you created a game and would like me to send the debug log I've got for it, ask now, or forever...

Will deeply appreciate responses to this question, too.
Holly B.