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Reply to Re: To Save or Not to Save

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April 12th 2005, 09:02 PM
death.gif

Christiaan said..

it just isn't any fun to play a game for over an hour (or even half an hour for that matter) and not be able to save. When you die, you have to start all over again.

Yes that is where the frustration can come in.
Quite a few levels can last 20 min. or more and just as you think you might make it, you die. You start over...you die...repeat....deja vue....etc....again.

By then your frustration level is out the roof. You've spent well over an hour on one level! Time spent on the level is determined by the time spent before you died each time.


And then you have short little levels you skim through in 2 min. or less.

So it's kinda a catch-22 thing.

I think each gamer that includes his created world to the original worlds should have a hardness limit and a 'time of completion' on each level. Plus a couple other things such as limited number of secret areas and blah blah.

But then the owner of the original world would be checking the added games every minute instead of tending to his business. It would be as if Seth had to stay on top of every dmod that was added.

So ARGGG. Some of those levels are killers. Guess it's to live with. I can't think of any alternatives. It's really a super game so the show goes on.