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April 12th 2005, 11:06 AM
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There are save-bots or save functions in nearly every level of Dink's stories. What criteria justifies making saves possible for a game? Or to put it another way...

There is an action-adventure game that has over 300 worlds to solve with more being added constantly to the original game by any gamer that cares to make a world. On each of these individual worlds there are anywhere from 8 levels (the very smallest levels and not many worlds like that) to 20+ levels (the largest grouping and verrry many of these type levels).

Many of you probably know this game or games like it.

The worlds have a mix of easy, medium, and hard problems to solve and monsters to kill. You can't plan a strategy because sometimes the author of a world will let the player sweat and struggle and get almost to the end of a level and then roadblock you because of something you didn't do earlier. Some are just insane.

To get a perfect score, the player must make 100%. That includes finding visible and hidden items, secret levels, etc. High score includes the above requirements and how many monsters can the player kill and how fast can he complete the level.

Each world can take an hour to 3 hours to finish. Average time might be, umm, say an hour and 45 minutes. Just a rough guess.

The maker of this game designed it without any saves available and thinks that saves would defeat the fun and purpose of the game.

Long and short, that is why I ask your opinion.