Reply to Re: matching problem
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The hard way is getting the sprite's coordinates and calculating the sprite's coordinates on the other screen by adding or substracting something like 400 or 600 pixels.
The easy way is to pressing M and then placing the sprite near the edge of the screen. Be sure to toggle it off afterwards or you'll end up having quite a few sprites on other screens. In the text at the bottom of the screen you can see if ScreenMatch is ON or OFF.
The easy way is to pressing M and then placing the sprite near the edge of the screen. Be sure to toggle it off afterwards or you'll end up having quite a few sprites on other screens. In the text at the bottom of the screen you can see if ScreenMatch is ON or OFF.