The Dink Network

matching problem

April 9th 2005, 08:31 AM
pq_skull.gif
dinkme
Peasant He/Him India
 
How do you you know in DinkEdit that you are placing the half part of the tree on the screen is at the same position matching the other side. Is there any option about it.
April 9th 2005, 09:16 AM
fish.gif
Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
The hard way is getting the sprite's coordinates and calculating the sprite's coordinates on the other screen by adding or substracting something like 400 or 600 pixels.

The easy way is to pressing M and then placing the sprite near the edge of the screen. Be sure to toggle it off afterwards or you'll end up having quite a few sprites on other screens. In the text at the bottom of the screen you can see if ScreenMatch is ON or OFF.
April 9th 2005, 02:57 PM
fairy.gif
Glennglenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
or you could just change to WinDinkEdit, which makes it MUCh easier to use
April 9th 2005, 03:57 PM
fish.gif
Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
In WinDinkEdit you also toggle M to ScreenMatch, the only difference is that you can see several screens at once, not that much different.. the result is the same anyway
April 10th 2005, 06:03 AM
custom_fish.png
SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
And WinDinkEdit sucks. DinkEdit is the true, virtuous and honourable way of making d-mods. It also has a funky loading screen.
April 10th 2005, 07:06 AM
pq_skull.gif
dinkme
Peasant He/Him India
 
Thanks you all, I got it now.