Reply to Re: Dink Smallwood Speedrun.
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Hmm, the idea is nice yeh. I've been watching speedruns of Half Life 2 recently and I did some speedruns against a friend as well (or massacre runs, kill everyone as soon as possible
). Anyway, Dink doesn't have any kind of demorecording feature but there might be a way. Perhaps it's possible to code a timing script (attached to 1000 so it doesn't die past screenchanges) and some 'checkpoints' in the game so eventually, the timing script could write a list to the debug .txt file or so with something like:
xx:xx - Dink left Stonebrook
xx:xx - Dink arrives at Wizard Matridge's home
xx:xx - Dink defeats monster in cave
xx:xx - Dink learns Fireball magic
xx:xx - Dink crosses bridge to the West
xx:xx - etc
xx:xx - etc
xx:xx - Dink defeats Seth (or whatever ending point we think of, perhaps ending sequence in castle)
Total time: xx:xx:xx
That way you can also see what part took the longest or where there are shortcuts, usually bugs in the game like in a Super Mario 64 run where he does the whole game in less than 25 minutes

xx:xx - Dink left Stonebrook
xx:xx - Dink arrives at Wizard Matridge's home
xx:xx - Dink defeats monster in cave
xx:xx - Dink learns Fireball magic
xx:xx - Dink crosses bridge to the West
xx:xx - etc
xx:xx - etc
xx:xx - Dink defeats Seth (or whatever ending point we think of, perhaps ending sequence in castle)
Total time: xx:xx:xx
That way you can also see what part took the longest or where there are shortcuts, usually bugs in the game like in a Super Mario 64 run where he does the whole game in less than 25 minutes
