Reply to Re: Function Voting
If you don't have an account, just leave the password field blank.
March 27th 2005, 07:51 PM

SimonK


So what happened to all the suggestions that various people gave you over the years?
Things like having sp_range and sp_distance calculated on circle radius rather than length of a square...
Defining terrain to be more interactive (tiles with brains?)
sp_transparency()... defines a sprites opacity (is that possible)
sp_stop_sound()... stops a wav from playing
sp_movie()... plays an avi or bink video
dissolve() rather than fade down to black and then fade up, is it possible to fade between one map square and another (are there map squares in Windmere, I forget)
Improvements on the brains (like when a brain 9 enemy is attacking it does this weird direction thing rather than actually walking in a diagonal line using the diagonal based graphics...
And let me know which of these (if any) I should submit on your page...
Things like having sp_range and sp_distance calculated on circle radius rather than length of a square...
Defining terrain to be more interactive (tiles with brains?)
sp_transparency()... defines a sprites opacity (is that possible)
sp_stop_sound()... stops a wav from playing
sp_movie()... plays an avi or bink video
dissolve() rather than fade down to black and then fade up, is it possible to fade between one map square and another (are there map squares in Windmere, I forget)
Improvements on the brains (like when a brain 9 enemy is attacking it does this weird direction thing rather than actually walking in a diagonal line using the diagonal based graphics...
And let me know which of these (if any) I should submit on your page...
